using System;
using UnityEngine;

[Serializable]
public class smallgold : MonoBehaviour
{
	public string rt;

	public smallgold()
	{
		rt = "rt1";
	}

	public void Start()
	{
		if (PlayerPrefs.GetInt(rt) == 1)
		{
			gameObject.SetActiveRecursively(state: true);
		}
	}

	public void Main()
	{
	}
}
